A Casual Hobbyist's Review of the Steam Deck

Valve's first foray into portable gaming proves that it's possible to have an affordable, versatile, and powerful handheld computer—and play it, too.



I have been following the Steam Deck since its reveal over a year ago, and I remained cautiously optimistic as reviews started to roll in. Even when I plonked down my reservation fee for the $529 256GB model, I still had a number of, well, reservations about the device. Would I be able to comfortably hold it in my tiny baby hands? Would the relatively short battery life require constant charging? Would a fairly casual tinkerer like me be able to navigate the Linux backend to get the most out of the system? Generally, would the Steam Deck be right for me?

Well, I've had my Steam Deck for a few weeks now, and I love it, warts and all. It is impossible to ignore that the this is a first generation device with (metaphorical) rough edges at almost every level of operation; nonetheless, the Deck offers a robust and well-rounded gaming experience that continues to excite with its seemingly limitless possibilities.

To set some basic parameters for this review, I will be writing from a casual hobbyist's perspective. I've been playing PC games for 25 years, roughly 15 of which with my own custom built PCs. I'm no stranger to troubleshooting hardware and tweaking software settings, but I'm not quite a power-user who overclocks or routinely uses console commands (beyond what I can copy from a guide, that is). Thus, I will be describing the experience of using the Steam Deck from this middle ground between casual gameplay and more advanced levels of optimization.

Table of contents:

  1. Layout and Ergonomics
  2. Gaming Mode
  3. Gaming Performance
  4. Desktop Mode
  5. Final Thoughts

Layout and Ergonomics

The official spec sheet reports that the Steam Deck measures 298mm x 117mm x 49mm (for Americans, that's 11.73in x 4.6in x 1.9in) and weighs 669g (1.47 lbs). The most obvious point of comparison is the Nintendo Switch, and while the Deck is roughly 30% larger and 70% heavier than Nintendo's handheld, it is far more comfortable to hold thanks to contoured grips on either side. These  feel like proper controller handles compared to the thin JoyCons that come with the Switch. Don't get me wrong—the Steam Deck is an enormous device—but it is surprisingly easy on the hands despite its imposing silhouette. 

The Steam Deck is about 2" longer and 0.5" taller than the Switch. At their thinnest points, the Deck is only 0.25" wider, but the hand grips add some additional bulk.


The screen is a 7" multitouch LCD panel with a resolution of 1280 x 800 (16:10). I can't speak to the color accuracy or brightness because I am not particularly concerned with either: the screen looks good, and while its resolution may seem low compared to those of high-end phones, 800p is perfectly suitable for gaming on a panel of this size. If anything, the only downside to the screen has nothing to do with the screen itself, and that is the fact that not all games have user interfaces or text that can be enlarged. Considering that PC games are typically played on monitors three times as big, some on-screen elements may be too small. This is on the developers, though, so it's not quite fair to fault the Steam Deck or any other handheld PC. Keep this in mind if you struggle with small print.

As mentioned in the introduction, one of my fears about the Steam Deck was that the various joysticks, trackpads, and buttons would require some uncomfortable stretching or straining on account of my small hands, but I am happy to report that minute-to-minute usage is quite comfortable. I quickly adapted to the Steam Deck's odd layout, which places the D-pad and ABXY buttons on either side of (and ever-so-slightly above) the twin joysticks. Speaking of which, the Deck thankfully has full-sized joysticks, which are miles better than the Switch's fiddly miniature ones. They also allow for gyro controls thanks to capacitive sensors in the rubberized caps, but I honestly did not experiment with this feature. Slightly higher up, there are two smaller buttons that serve as Select/Start, and beyond those are standard shoulder bumpers and analog triggers. These all feel fine—nothing special, but nothing to write home about. 

The dual touch-sensitive trackpads (holdovers from the Steam Controller) certainly set the Deck apart from other handheld gaming devices. These contain tiny haptic motors that pulse satisfyingly as one interacts with the pads' textured surfaces, convincingly mimicking the click of pressing a physical trackpad button or even the bumps as one rolls a scroll wheel. In my experience, I wasn't able to exactly match the accuracy of a mouse (as is often the case with any trackpad), but in situations where a free-moving cursor needs to be used, the trackpads were far more precise than the joysticks.

The "Steam" and "..." buttons sit below the trackpads, and these are a bit too mushy and recessed for my liking. This wouldn't be as much of a problem if these buttons weren't so useful! I'll discuss these in more detail in the next section, which covers Gaming Mode.

The last set of controller inputs come in the form of four clicky buttons on the back of the Steam Deck, which sit on the inside curves of the Deck's grips. As is the case with the trackpads, these "extra" buttons are nice to have but not always immediately useful. I tended to use them as replacements for keyboard buttons (e.g. quicksave/quickload, which are typically on the F keys) or as doubles for existing buttons so that I could keep both thumbs on the sticks in certain games (e.g. to use items or open the map while still moving and aiming). My initial fear was that I would accidentally squeeze these buttons during gameplay, but this wasn't a problem. The force required to click the back buttons exceeded what my fingers typically exert on the grips, so I never found myself pressing them by mistake.


Before moving on, let's talk about portability. If you had trouble taking your Nintendo Switch on the go, then you will likely struggle with the Steam Deck. The included case, which is surprisingly rugged and seems like it could survive a reasonable drop, adds some additional bulk and carry weight. It's a welcome inclusion, and the only downside is that there isn't any room for accessories on the inside. All that we get is a hollow cavity and an elastic band on the underside of the case to hold the charger (not particularly well, either). I was able to fit this fully-loaded Steam Deck case, a laptop, a mouse, and a thin Bluetooth keyboard into my medium-sized backpack without too much trouble. I won't be taking the Steam Deck on a hike anytime soon, but I could definitely see myself bringing it on a trip. Russ from RetroGameCorps put it well in his impressions video, in which he described the Deck as "travel-friendly, but not portable".


Gaming Mode

By default, the Steam Deck boots into SteamOS' Gaming Mode, a slick front-end for accessing and playing games via Steam. The interface can be sluggish from time to time, but the Home, Library, and Store tabs are all perfectly usable—it's nowhere near as demoralizing as trying to navigate the eShop on the Switch. The process of browsing, buying, downloading, and playing games is mostly smooth thanks to the fact that all of these functions are built straight into the OS rather than being sectioned off into their own independent "apps". This means that the store and library can even be accessed while in-game. 


Since the Steam Deck is a Linux PC, only some games are able to run natively; all others run through a near-magical compatibility layer called Proton. Most Windows games that I tried worked without any issues, but some titles will require some additional setup or, in the worst case scenario, they may not run at all. To assist with this process, Valve has implemented "Deck Verified" tags, which ostensibly label games as Verified, Playable, Unsupported, or Unknown. The issue here that some Verified games run flawlessly while others feature the same quirks as the merely "Playable" ones, namely difficult-to-read text and some elements that lack full controller support. To make things more confusing, some of the allegedly "Unsupported" games like AI: The Somnium Files and Rogue Heroes ran just fine. I ended up visiting ProtonDB to verify compatibility as needed, but I generally had good luck with every game I tried. Your mileage may vary.

Fallout: New Vegas' (2010) Steam Compatibility rating


I already covered the controls in the previous section, but this would be a good time to discuss how the "Steam" and "..." buttons enhance the gameplay experience. The former allows one to navigate SteamOS while in-game and access a variety of shortcuts, but the real star here is the controller settings menu, where users can rebind every button on the Deck and even download community-submitted controller profiles. This is especially handy when games have limited options for changing controls. Not to be outdone, the"..." or "menu" button on the right brings out its own little drawer of features, including notifications, the friends list, "quick settings" like volume/brightness/connectivity, and, most importantly, the performance menu. Here, one can fiddle with all manner of sliders to adjust the framerate, refresh rate, and total power draw. Users can even set different profiles for each game to make the most of the Deck's hardware. This is all available right out of the box, making it clear from the start that the Steam Deck is a device built with PC gamers in mind.

The robust Performance menu allows users to adjust power settings, image scaling, and more.


The Deck's connectivity are also deceptively simple. I'll admit that the single USB C port is disappointing, but it is compatible with nearly any reputable hub that has power delivery, meaning that one can easily hook up external monitors, drives, input devices, and more. If you happen to have a charger capable of 65w output or higher, you can hook up multiple peripherals and still charge the Deck (the included charger is only rated at 45w, and the dock will likely take 10-15w). I used a generic $30 USB hub to connect my Steam Deck to flash drives, external hard drives, a projector (via HDMI), wired controllers, and my old Xbox 360 controllers, complete with separate wireless dongle. The Deck also supports Bluetooth 5.0, which further broadens the available options to include the majority of modern controllers. My Xbox One, 8BitDo Pro2, and Switch Pro controller all connected without any issues. 


Gaming Performance and Battery Life

It's obvious that the Steam Deck is a gaming device, and unsurprisingly, gaming is the area in which the Steam Deck truly shines. It has some stiff competition from the Nintendo Switch, budget gaming laptops, and the upcoming devices from AYN, GPD, and Aya Neo, but no handheld device in the Deck's $400-$650 price range can match its power and versatility.

Elden Ring (2022): 720p, low/medium setting, 40fps


Now, I'm not a tech writer by any stretch, so I won't be able to provide in-depth benchmarks. However, I can give my general impressions of the Steam Deck's performance and battery life based on my usage over the last two weeks. The following values are approximate, and were achieved with some minor fiddling with the performance menu. With that preamble out of the way, here are the numbers:

  • In a modern open-world game like Elden Ring or Fallout 4, one can expect about 2-3 hours of battery life on low/medium settings, running at 30-40fps. I opted to cap the framerate to one of these two figures to reduce stuttering and ensure a relatively smooth experience across different in-game areas (e.g. interior vs. exterior, open world vs. cities, etc.). Some games, Elden Ring included, even be cranked to high settings if you don't mind staying plugged in or draining the battery in under 90 minutes.
  • Older and/or more modest 3D titles (Dark Souls Remastered, Yakuza 0, Fallout: New Vegas) can be played at 40-60fps with medium to high settings for around 3-5 hours. This tier of games has the most flexibility: one can opt for higher framerate and better visuals at the cost of battery life or use more modest settings for a longer gaming session. As with more modern titles, it also possible to keep the Steam Deck plugged in and crank everything to high or ultra.
    Yakuza 0 (2018): 800p, high settings, 60fps

    • Most 2D sprite-based titles will run at a solid 60fps without the Deck breaking a sweat. Since raw computational muscle isn't needed for the majority of 2D games, strategic cuts to power draw and GPU clocks can allow the Deck to play everything from Hades to Celeste for 5 hours or more.
      • Indie darling and $3 dopamine rush Vampire Survivors is an obvious exception here. Despite the game's crude graphics, performance will start to dip around 15 minutes into a run due to the sheer number of enemies and effects on-screen, and after 25 minutes, all bets are off. This just part of the experience. Even my desktop can't maintain 60fps for an entire run.
    • Emulation performance is quite impressive overall, though getting some emulators and games running required a bit of work. I was able to play a variety of games up through the WiiU era, all scaled to 720p or 800p and running at their original framerates.
      • 2D side-scrolling games ranging from Golden Axe (Sega Genesis) up through Castlevania: Symphony of the Night (Playstation) are playable for 5-7 hours.
      • 3D games from the late 90's and early 00's, e.g. Tony Hawk's Pro Skater 3 (PS2) and The Legend of Zelda: The Wind Waker (Gamecube), lasted for around 4-5 hours. Xbox emulation is both less reliable and more demanding, so expect inconsistent performance and 2 hours or less of battery life.
      • Later 3D games like Metroid Prime Trilogy (Wii) and Xenoblade Chronicles X (WiiU) clocked in at 3-4 hours. These required the most setup to get going, particularly when it came to getting the controller settings right.
    As you can see, performance and battery life vary greatly based on the title. This is another area where some may be tempted to make comparisons to the Nintendo Switch, and it doesn't take much Googling to see that Nintendo's current handheld has the Steam Deck beat when it comes to battery life in many multiplatform games. However, the important thing to note here is that games optimized for the Switch often run at lower resolutions, framerates, and levels of detail than their PC counterparts, even when the PC versions' resolutions and graphics are turned all the way down. Nonetheless, the Steam Deck's battery life is its Achilles' heel. You'll want to have a charger and/or power bank handy if you plan on taking the Deck anywhere. 

    Eighth-gen console emulation can be spotty, but when it works, it is a sight to behold.

     
    The Steam Deck's exhaust fan is another potential sore spot. It usually runs fairly quietly, but every few minutes, it will audibly rev up before slowing down again. This happens most frequently when the CPU is under load, similar to a laptop. I found this to be a mild annoyance, since the fan can briefly drown out the speakers (at least when the game audio is at 20-30%). And while I've seen chatter online about people playing the Steam Deck in bed, I'm not sure that's reasonable for those with significant others, especially with more intensive games. The upshot is that the Deck never got uncomfortably hot to the touch, so the fan is clearly doing its job. Hopefully Valve will continue to adjust the fan curve to be quieter and more consistent without compromising cooling performance.

    Essentially, the Steam Deck is a miniature gaming PC, for better or for worse. It isn't exactly positioned to replace a high-end laptop or a pocketable handheld device, but a $400 product that can play PC versions of AAA titles and a whole slew of emulated titles, even for a couple hours at a time, is impressive. To put the price/performance into perspective, the base Steam Deck is $100 more than the Nintendo Switch and Xbox Series S, but it manages to combine the best of both of those consoles with a few caveats: it is more powerful but less portable than the former while offering the entry-level current-gen capabilities of the latter. It's not the most powerful handheld PC around, but it's unbeatable at its price point.

    Desktop Mode

    I'll keep this section brief, as I have barely scratched the surface of what is possible with this mode. What I will say that the Steam Deck was my first Linux device, but navigating the Desktop Mode was much easier than anticipated. There are definitely some quirks here and there, particularly when it came to the file system, but SteamOS should be relatively intuitive for those who are familiar with (or who can BS their way around) modern PC operating systems. I came to appreciate the small quality-of-life features like tabs in the file explorer and the native support for extracting archives. I wouldn't be opposed to running SteamOS on a desktop or laptop for simple day-to-day tasks.

    With that said, the Steam Deck's default control scheme for navigating Desktop Mode is remarkably clunky, and doesn't take advantage of the device's wide array of inputs. Luckily, I was able to create my own by opening Steam and configuring the desktop controls. Even after setting the left trackpad as a scroll wheel and modifying the sensitivity and behavior of the right trackpad (which is set to act as a trackball by default), I found that the built-in controls required a degree of precision and focus that I wasn't always willing to muster. A separate keyboard and mouse are a must for anyone planning to spend time in Desktop Mode.

    Even a cheap Bluetooth keyboard and mouse make Desktop Mode much easier to navigate.


    So what is the purpose of this side of SteamOS? Well, this is where users can use the Steam Deck as a standard Linux PC by installing applications from the Discover "store" or from an internet browser. Word processors, media players, emulators, photo editors, and more are easily accessible, and many apps can be added to Steam so that they can be run while in Gaming Mode. Valve was pretty bold with its claims that the Steam Deck can do anything that any other PC can do, but they were mostly right. If you've used open source software in the last decade, chances are that at least some of those programs are available on Linux.

    Desktop Mode may have a slight learning curve for those used to MacOS or Windows, but after a few hours of hands-on time, SteamOS was just another operating system with its own strengths and weaknesses. A true Linux power-user would be able to speak to the level of access granted by the console, but even as a casual newbie, I was pleasantly surprised by the desktop experience. 


    Final Thoughts

    It's safe to say that most of my initial fears about the Steam Deck were unfounded. It's far more comfortable, powerful, and flexible than I had anticipated, and as a result, the Deck has become part of my regular gaming rotation, perfectly complementing my existing PC and, to a lesser extent, my Nintendo Switch. 

    I could see myself playing the Steam Deck in a few of these places.


    With that being said, the Steam Deck is still a hobbyist's device, one that asks a lot of its users. Here are some things to consider if you're thinking of picking one up:
    • Are you new to PC gaming? If so, the Steam Deck may not be the best introduction. Plenty of titles "just work", but plenty of others will require you to fiddle with settings to get them to run well (or efficiently, when considering the battery).
    • Do you already use Steam? If so, then you'll feel right at home from the moment you boot up the Deck. If not, you will be building a new game collection from scratch, which can be daunting. The upshot is that Steam's frequent sales feature some of the lowest prices around.
    • Do you plan on only playing games on Steam? If so, you'll probably enjoy using the Deck, especially if you don't already have a gaming-capable PC. However, as mentioned previously, you'll need to put in the work if you want to unlock the device's full potential. Emulators and other storefronts (e.g. Epic, EA, GOG) can be set up with a bit of knowhow and patience.
    • Do you have room for the Steam Deck in your life? The Steam Deck is not going to fit in a pocket or purse, especially when the included carrying case is part of the equation. You're going to need at least a small backpack if you intend on bringing anything else along with the Deck. 
    • Would you be better served by a laptop? For general use, a budget gaming laptop will be more practical and flexible than the Steam Deck, but not necessarily more portable or as powerful. Productivity on the Deck and gaming on a laptop are both hamstrung by a need for additional peripherals.  
    The Steam Deck isn't for everyone, but for my money, it may be one of the most versatile gaming devices that I have ever used. It is a veritable Swiss Army knife has easily handled everything I've thrown at it, from 8-bit classics to modern PC games and almost everything in between. Sure, the Deck has proven to be a bulky, power hungry, and occasionally finnicky beast that I've spent almost as much time setting up and fine-tuning as I have using it to actually play video games. But that's always been the story with PC gaming, at least with newly purchased hardware, and this is doubly true for this first generation Steam Deck. The device is subject to the same highs and lows that define the hobby, yet it still feels like a unique milestone in PC history: an affordable handheld computer that can deliver solid gaming performance across a diverse array of games, old and new. The Steam Deck is far from perfect, but that fact doesn't stop it from feeling damn near miraculous every time I boot it up.